Myst and Riven: The World of the D'ni

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University of Michigan Press, 2011 M05 26 - 125 páginas

“Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read.”
—Edward Castronova, Indiana University

Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great.

Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.

 

Contenido

Introduction
1
The Myst Phenomenon
3
Myst and the Adventure Game Genre
7
Early Works of the Miller Brothers
22
The World of Myst
35
The Other Myst Products
73
Subcreation and Expansion
79
The World of Riven
84
Rivens Fortunes and the Rest of the Myst Series
106
Mysts and Rivens Influence on the Adventure Game Genre
109
Notes
113
Glossary
119
Index
123
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Mark Wolf is Professor of Communication, Director of the Mass Communication Program, and Director of the Multimedia Communication Major at Concordia University Wisconsin.

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